YashBudini wrote:I only OC the shaders, and I run 1800 all the time. Increasing the other stuff doesn't yield much.
1800 yields 1782 on the shader oc. the next stop is 1836... if you set it in between these, the actual shader clock just rounds up or down to the appropriate stop... read this and it will explain better
http://forums.pureoverclock.com/showthread.php?t=4258 the user has a chart of his set vs actual shader clocks as an example...
it's misleading because appears like you can set the shader at 1800 with your slider, but if you view the actual clocks in the real time graphs in RT or prceision tool, then you'll see the rounding effect.. they round up/down in 54hz increments.
just for reference, what I've found the stops at..
1728-1782-1836-1890-1944
then just leave the core and ram at stock...
1728 was my safe 9600gso shader that never had any eue's on any of the wu types, it could run for weeks and weeks with no eue's in the log at 1728.
1782 was my max shader oc, that had an occasional eue on some wu's...not eue to pause type eue's, the only way I'd find them is with MtM's fahwatch that displays all your eue codes in the fahlog.txt file.. alot of people say they have no eue's, but don't actually search the entire log, that's just their opinion from keeping an eye on fahmon. which is just brief windows of time samples. fahmwatch will quickly scan your entire log files and reveal eue's you were not aware of..
http://www.mtm78.nl/fahwatch/publish.htm