New Project 6606, fastest yet on my GTX260 SP216

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New Project 6606, fastest yet on my GTX260 SP216

Postby derrickmcc » Tue Mar 09, 2010 12:44 am

Previously fastest WUs were 353 pointers (5765-5772) at 8472 ppd.

Now we have 6606:
Code: Select all
 Project : 6606
 Core    : GPUv2 Gromacs
 Frames  : 100
 Credit  : 550

 -- GPU4 --

 Min. Time / Frame : 55s  - 8640.00 ppd
 Avg. Time / Frame : 55s  - 8640.00 ppd
 Cur. Time / Frame : 55s  - 8640.00 ppd
 R3F. Time / Frame : 55s  - 8640.00 ppd
 Eff. Time / Frame : 55s  - 8640.00 ppd


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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby bollix47 » Tue Mar 09, 2010 1:12 am

Can you confirm that you've actually received points for any P66xx?

viewtopic.php?f=18&t=13753
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby patonb » Tue Mar 09, 2010 1:26 am

I got 1 right now too, 9k on my 260-216.

I'll keep an eye on pts.
WooHoo = L5639 @ 3.3Ghz Evga SR-2 6x2gb Corsair XMS3 CM 212+ Corsair 1050hx Blackhawk Ultra EVGA 560ti

Foldie = i7 950@ 4.0Ghz x58a-ud3r 216-216 @ 850/2000 3x2gb OCZ Gold NH-u12 Heatsink Corsair hx520 Antec 900
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby derrickmcc » Tue Mar 09, 2010 8:01 pm

Backlog of points were credited about 12 hours ago, appeared on EOC at 3.00am CST update.

I currently only use FahMon and EOC so cannot categorically state that the 6606 WUs have been credited, but have checked my logs for the last 18 hours (Midnight to 18.00 GMT) which correspond to the EOC updates 9pm 03.08 to 12.00pm 03.09.
I have completed and submitted 50 WU's across 5 GPU's, which included a number of 6606 WUs.
I have been credited with 55 WU's for the same period, so Stanford must have found some they owed me :D

Noting the discussion in the following thread:
http://foldingforum.org/viewtopic.php?f=18&t=13753
I may look into fahspy and HFM as it would be useful to be able to check what WU's have been completed and submitted.

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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby tonic » Tue Mar 09, 2010 9:43 pm

What are your shaders clocked at? My GTX 260 216 is only hitting around 7500 and the shaders are OC'd to around 1450Mhz (I'll double check this when I get home)...weird.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby patonb » Tue Mar 09, 2010 9:55 pm

Mine are 1450...

-- bfg --

Min. Time / Frame : 53s - 8966.04 ppd
Avg. Time / Frame : 53s - 8966.04 ppd
No Cur. Time / Frame
No R3F. Time / Frame
No Eff. Time / Frame
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby Wrish » Tue Mar 09, 2010 10:04 pm

GTX280 @ 1429 shaders, p6606

Min. Time / Frame : 00:00:46 - 10,330 PPD
Avg. Time / Frame : 00:00:46 - 10,330 PPD

Take note that p6605 and p6602 only yield 8450 PPD here. It's like they mistyped the credit as '550' for 6606 while '450' for the rest?
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby patonb » Tue Mar 09, 2010 10:15 pm

Crazy, mine are set at 1452, and we're getting a complete range of ppd!


But i've only done 1 6606, and thats it for 660x units.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby kiore » Tue Mar 09, 2010 10:19 pm

My GTX260s have not got these yet :cry: But my GTX 275s are hitting 10kppd :biggrin: and my 9800GTs nearly 6kppd. Can't believe I haven't copped one all day on 4 GTX 260s while my other cards are getting them flat out.

Addit still none on my 260s but a p6606 currently showing 6092ppd on a 9800GT sp 1800.
Last edited by kiore on Tue Mar 09, 2010 10:30 pm, edited 1 time in total.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby Zagen30 » Tue Mar 09, 2010 10:21 pm

I wish I could get one of these on my 260 to see how it does. I've gotten a lot of 6600-6605's, but the only 6606's I've gotten were on my laptop's card.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby Wrish » Tue Mar 09, 2010 10:29 pm

patonb wrote:Crazy, mine are set at 1452, and we're getting a complete range of ppd!

Nah, our values are very close. Remember I'm using 240 shaders, so 216 for me would scale to 9297 PPD. Still a tad high, but this GPU is dedicated; there's zero GUI interaction, zero background apps so the TPF is that steady. My core is also raised from 602 to 630; are yours stock? Might be a variable to watch.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby patonb » Tue Mar 09, 2010 10:44 pm

Doh, just noticed, you're a 280.. not 260, i read too fast.
My core and mem are up from like 30mhz. Either way, a very slight oc.

My machines just gpu folding right now, as I'm on my laptop.
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby Nathan_P » Tue Mar 09, 2010 10:47 pm

I've got the following on my 275 with the shaders at 1440 for projects 6600 to 6605

Name: GTX 275
Path: C:\Documents and Settings\Nathan.NATHAN-0Q4H675O\Application Data\Folding@home-gpu\
Number of Frames Observed: 297

Min. Time / Frame : 00:00:43 - 9,041.9 PPD
Avg. Time / Frame : 00:00:43 - 9,041.9 PPD

6606 on the other hand gives:-

Name: GTX 275
Path: C:\Documents and Settings\Nathan.NATHAN-0Q4H675O\Application Data\Folding@home-gpu\
Number of Frames Observed: 297

Min. Time / Frame : 00:00:43 - 11,051.2 PPD
Avg. Time / Frame : 00:00:43 - 11,051.2 PPD :shock:

Anybody else got such high numbers
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby bollix47 » Tue Mar 09, 2010 11:10 pm

GTX 285 @ stock

Min. Time / Frame : 42s - 11314.29 ppd
Avg. Time / Frame : 42s - 11314.29 ppd
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Re: New Project 6606, fastest yet on my GTX260 SP216

Postby derrickmcc » Wed Mar 10, 2010 12:29 am

Wrish may be right:

Take note that p6605 and p6602 only yield 8450 PPD here. It's like they mistyped the credit as '550' for 6606 while '450' for the rest?


I just checked the project description:
Project 6605

These are native and unfolded state simulations of CspTm (a 66-residue thermophilic cold-shock protein), the denatured state of which has been studied experimentally using single-molecule FRET.

While FRET experiments have shown fast intramolelcular rearrangement, other studies (notably Trp-Cys quenching studies) show very slow intrachain diffusivity. The dynamics of the chain in the unfodled state unfer native folding conditions is crucial to understanding how the chain can rearrange to find the folded state in a traactable manner. We hope to use simulation to shed some light on exactly what molecular relaxations experiments are measuring .

Points and deadlines:

points 450
timeout 6 days
deadline 9 days



As regards my GTX260 SP216, 4 in a dedicated folder (Athlon II x2 250 3GHz) are running at 1348Mhz (Mem 1100, Graphics 625) giving me 8640ppd,
while the other card is running at 1404 Mhz (Mem 1125, Graphics 655) but giving me 8485ppd, but I expect the lower points are due to the slower CPU (Athlon 64 X2 3800+ 2GHz)
However, as they only cost £115 each at the time, I think they compare quiet well to the GTX275 and GTX280 8-)
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