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mmonnin wrote:Scarlet, have you made it home to check your logs for errors yet? I suggest HFM + dropbox to access the logs while away.
My own GTX970 sometimes gets Core 18 WUs that are like 1:30 TPF and at other times gets Core 21 WUs that are 4m TPF. That could easily account for the WU count change. There is a pretty good difference in PPD as well between the WU types.

bruce wrote:It's my impression that
(1) Overclocking, even factory overclocking, increases the error rate for the projects we're talking about.
(2) Maxwell GPUs seem to be more prone to these errors. FAH has temporarily reduced assignments of some projects to Maxwell unless you use a client-type flag. I suppose that's why you're not getting 96xx projects.
(3) Development is working toward better solutions.



bruce wrote:It's my impression that
(1) Overclocking, even factory overclocking, increases the error rate for the projects we're talking about.
(2) Maxwell GPUs seem to be more prone to these errors. FAH has temporarily reduced assignments of some projects to Maxwell unless you use a client-type flag. I suppose that's why you're not getting 96xx projects.
(3) Development is working toward better solutions.
z999z3mystorys wrote:bruce wrote:It's my impression that
(1) Overclocking, even factory overclocking, increases the error rate for the projects we're talking about.
(2) Maxwell GPUs seem to be more prone to these errors. FAH has temporarily reduced assignments of some projects to Maxwell unless you use a client-type flag. I suppose that's why you're not getting 96xx projects.
(3) Development is working toward better solutions.
I'm managed to lower, but not stop failure rates from what I can tell. I used all the fixes I could find that suggested might help, downclocking my factory OC GTX 980 to reference speeds(1266 down to 1126), underclocking my Memory another 500mhz(1000mhz effective) for the p2 state that the projects run at (not sure why that is or what's making it do that instead of the memory running at full speed, but the core stays at full speed at least) and setting PhysX to CPU
I'm also running my client without any flags on it.
I'm glad that maxwell GPUs aren't being sent as many of those WU given that they seem to have trouble with it, til some resolution can be worked out.
Also glad to see that the development team is working towards better solutions, as underclocking isn't one of my most favorite solutions, as it slows things down of course, but doable til a better solution is found.


bruce wrote:At this time, the GPU VRAM clock rate seems to be more important than the Core clock-rate.l
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