Distribution on Steam

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Re: Distribution on Steam

Postby JimboPalmer » Fri Jun 02, 2017 10:17 pm

It looks like all you need to do is volunteer to pay the $100 and you can put any program on Steam. https://arstechnica.com/gaming/2017/06/ ... -you-need/

You have my best wishes.
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Re: Distribution on Steam

Postby foldy » Sat Jun 03, 2017 6:50 pm

It has to pass the greenlight process and currently only this software categories are accepted:
Animation & Modelling
Audio produktion
Design & Illustration
Photo Editing
Video produktion

I guess FAH will not fit these?
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Re: Distribution on Steam

Postby JimboPalmer » Sat Jun 03, 2017 10:21 pm

It models Proteins, and animates the folding for CPU WUs?
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Re: Distribution on Steam

Postby ComputerGenie » Sun Jun 04, 2017 3:22 pm

JimboPalmer wrote:It models Proteins, and animates the folding for CPU WUs?
I was thinking the same thing.
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Re: Distribution on Steam

Postby foldy » Sun Jun 04, 2017 4:07 pm

That's a good point and after rereading the steam direct 100 dollar process it replaces the current greenlight process.
So now it really looks like you only need to pay the 100 dollar, download the Steam SDK and create a folding@home steam package, and deploy it to steam.
The folding@home steam package would include the folding@home binaries for windows or linux or MacOS.
If folding@home releases a new client version then the steam package needs to be adapted and the steam users get the new fah client through steam automatically.
https://partner.steamgames.com
http://steamcommunity.com/greenlight
Here is a guide how to publish on steam.
https://help.yoyogames.com/hc/en-us/art ... -Developer
https://www.youtube.com/watch?v=SoNH-v6aU9Q
What about licensing? May I redistribute the original folding@home binaries on steam?

A second part is to create the folding@home steam page, maybe copy some party of the FAH website.

Third part and more complex and optional would be to create steam achievements.
It needs to create another executable which reads the fah user name from config file and check the fah user stats and create steam achievements for points reached, work units finished, number of projects worked on ...

Edit: I heard from Steam Greenlight that it will take some weeks until the Steam Direct process will go public with new guidance how to setup.
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Re: Distribution on Steam

Postby hahnchen » Sat Jun 10, 2017 1:13 pm

Yes - while you could just redistribute the FAH client as is on Steam, what you really want to do is foster some friendly competition through Steam's achievements and leaderboard functionalities.
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Re: Distribution on Steam

Postby foldy » Thu Jun 22, 2017 8:49 pm

https://partner.steamgames.com/steamdirect
We are currently accepting the following types of content: Games and VR Experiences. Non-game software is not currently accepted through Steam Direct. If you have a non-game software that you wish to bring to Steam, please see Distributing Non-Game Software.
https://help.steampowered.com/en/wizard ... ssueid=925
We are currently not accepting any new non-game software titles for distribution via Steam except in a few cases for content-creation software from select developers.
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