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FaaR wrote:...I've at least turned off automatic restarting now so when it happens again I will be able to record the full details without having to rely on my inaccurate memory. I also squirreled away the memory dump file, but I've no idea what to do with it, or if it's of any real usefulness. No tool delivered with the OS itself even wants to touch that file, and since it's undoubtedly binary in nature, I doubt loading it up in a text viewer would do me much good...
FaaR wrote:...Also, the card crashes HARD fairly quickly (within minutes usually) if folding is running while running a 3D game. Or well, this is true for Diablo3 anyway. This is kinda irritating, as the game's performance is actually barely impacted at all by the folding process, it would have been neat if the two could have shared resources, but alas.
This has not happened on any of my previous 3D cards. Of course, the game has stuttered like crazy instead while folding was active, immediately alerting me to what was going on and forcing me to disable GPU folding.
PantherX wrote:Try this utility or the related ones mentioned on top of the page (http://www.nirsoft.net/utils/blue_screen_view.html).
I can understand if you want the GPU to be shared across programs without facing significant issues. However, this boils down to the lack of a schedule system like the CPU has.
That's very true.FaaR wrote:...GPU scheduling is primitive compared to CPU scheduling, both for hardware reasons (GPUs are massively pipelined, and have traditionally not been used for more than one thing at a time). However ...
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